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+<?xml version='1.0'?>
+<!DOCTYPE sconsdoc [
+ <!ENTITY % scons SYSTEM "../scons.mod">
+ %scons;
+
+ <!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
+ %builders-mod;
+ <!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
+ %functions-mod;
+ <!ENTITY % tools-mod SYSTEM "../generated/tools.mod">
+ %tools-mod;
+ <!ENTITY % variables-mod SYSTEM "../generated/variables.mod">
+ %variables-mod;
+]>
+
+<chapter id="chap-nodes"
+ xmlns="http://www.scons.org/dbxsd/v1.0"
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
+<title>Node Objects</title>
+
+<!--
+
+ Copyright (c) 2001 - 2014 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Internally, &SCons; represents all of the files
+ and directories it knows about as &Nodes;.
+ These internal objects
+ (not object <emphasis>files</emphasis>)
+ can be used in a variety of ways
+ to make your &SConscript;
+ files portable and easy to read.
+
+ </para>
+
+ <section>
+ <title>Builder Methods Return Lists of Target Nodes</title>
+
+ <para>
+
+ All builder methods return a list of
+ &Node; objects that identify the
+ target file or files that will be built.
+ These returned &Nodes; can be passed
+ as arguments to other builder methods.
+
+ </para>
+
+ <para>
+
+ For example, suppose that we want to build
+ the two object files that make up a program with different options.
+ This would mean calling the &b-link-Object;
+ builder once for each object file,
+ specifying the desired options:
+
+ </para>
+
+ <sconstruct>
+Object('hello.c', CCFLAGS='-DHELLO')
+Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ </sconstruct>
+
+ <para>
+
+ One way to combine these object files
+ into the resulting program
+ would be to call the &b-link-Program;
+ builder with the names of the object files
+ listed as sources:
+
+ </para>
+
+ <sconstruct>
+Object('hello.c', CCFLAGS='-DHELLO')
+Object('goodbye.c', CCFLAGS='-DGOODBYE')
+Program(['hello.o', 'goodbye.o'])
+ </sconstruct>
+
+ <para>
+
+ The problem with specifying the names as strings
+ is that our &SConstruct; file is no longer portable
+ across operating systems.
+ It won't, for example, work on Windows
+ because the object files there would be
+ named &hello_obj; and &goodbye_obj;,
+ not &hello_o; and &goodbye_o;.
+
+ </para>
+
+ <para>
+
+ A better solution is to assign the lists of targets
+ returned by the calls to the &b-Object; builder to variables,
+ which we can then concatenate in our
+ call to the &b-Program; builder:
+
+ </para>
+
+ <scons_example name="nodes_ex1">
+ <file name="SConstruct" printme="1">
+hello_list = Object('hello.c', CCFLAGS='-DHELLO')
+goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
+Program(hello_list + goodbye_list)
+ </file>
+ <file name="hello.c">
+int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+int main() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This makes our &SConstruct; file portable again,
+ the build output on Linux looking like:
+
+ </para>
+
+ <scons_output example="nodes_ex1" os="posix" suffix="1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And on Windows:
+
+ </para>
+
+ <scons_output example="nodes_ex1" os="win32" suffix="2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ We'll see examples of using the list of nodes
+ returned by builder methods throughout
+ the rest of this guide.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Explicitly Creating File and Directory Nodes</title>
+
+ <para>
+
+ It's worth mentioning here that
+ &SCons; maintains a clear distinction
+ between Nodes that represent files
+ and Nodes that represent directories.
+ &SCons; supports &File; and &Dir;
+ functions that, respectively,
+ return a file or directory Node:
+
+ </para>
+
+ <scons_example name="nodes_print">
+ <file name="SConstruct" printme="1">
+hello_c = File('hello.c')
+Program(hello_c)
+
+classes = Dir('classes')
+Java(classes, 'src')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Normally, you don't need to call
+ &File; or &Dir; directly,
+ because calling a builder method automatically
+ treats strings as the names of files or directories,
+ and translates them into
+ the Node objects for you.
+ The &File; and &Dir; functions can come in handy
+ in situations where you need to explicitly
+ instruct &SCons; about the type of Node being
+ passed to a builder or other function,
+ or unambiguously refer to a specific
+ file in a directory tree.
+ <!--
+ (For an example of when you might
+ need to use &File; or &Dir; to
+ prevent ambiguous interpretation of a string
+ naming a file or directory, see
+ <xref linkend="chap-hierarchy">.)
+ -->
+
+ </para>
+
+ <para>
+
+ There are also times when you may need to
+ refer to an entry in a file system
+ without knowing in advance
+ whether it's a file or a directory.
+ For those situations,
+ &SCons; also supports an &Entry; function,
+ which returns a Node
+ that can represent either a file or a directory.
+
+ </para>
+
+ <sconstruct>
+xyzzy = Entry('xyzzy')
+ </sconstruct>
+
+ <para>
+
+ The returned <literal>xyzzy</literal> Node
+ will be turned into a file or directory Node
+ the first time it is used by a builder method
+ or other function that
+ requires one vs. the other.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing &Node; File Names</title>
+
+ <para>
+
+ One of the most common things you can do
+ with a Node is use it to print the
+ file name that the node represents.
+ Keep in mind, though, that because the object
+ returned by a builder call
+ is a <emphasis>list</emphasis> of Nodes,
+ you must use Python subscripts
+ to fetch individual Nodes from the list.
+ For example, the following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="nodes_print">
+ <file name="SConstruct" printme="1">
+object_list = Object('hello.c')
+program_list = Program(object_list)
+print "The object file is:", object_list[0]
+print "The program file is:", program_list[0]
+ </file>
+ <file name="hello.c">
+int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Would print the following file names on a POSIX system:
+
+ </para>
+
+ <scons_output example="nodes_print" os="posix" suffix="1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And the following file names on a Windows system:
+
+ </para>
+
+ <scons_output example="nodes_print" os="win32" suffix="2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that in the above example,
+ the <literal>object_list[0]</literal>
+ extracts an actual Node <emphasis>object</emphasis>
+ from the list,
+ and the Python <literal>print</literal> statement
+ converts the object to a string for printing.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Using a &Node;'s File Name as a String</title>
+
+ <para>
+
+ Printing a &Node;'s name
+ as described in the previous section
+ works because the string representation of a &Node; object
+ is the name of the file.
+ If you want to do something other than
+ print the name of the file,
+ you can fetch it by using the builtin Python
+ &str; function.
+ For example, if you want to use the Python
+ <function>os.path.exists</function>
+ to figure out whether a file
+ exists while the &SConstruct; file
+ is being read and executed,
+ you can fetch the string as follows:
+
+ </para>
+
+ <scons_example name="nodes_exists">
+ <file name="SConstruct" printme="1">
+import os.path
+program_list = Program('hello.c')
+program_name = str(program_list[0])
+if not os.path.exists(program_name):
+ print program_name, "does not exist!"
+ </file>
+ <file name="hello.c">
+int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="nodes_exists" os="posix" suffix="1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>&GetBuildPath;: Getting the Path From a &Node; or String</title>
+
+ <para>
+
+ <function>env.GetBuildPath(file_or_list)</function>
+ returns the path of a &Node; or a string representing a
+ path. It can also take a list of &Node;s and/or strings, and
+ returns the list of paths. If passed a single &Node;, the result
+ is the same as calling <literal>str(node)</literal> (see above).
+ The string(s) can have embedded construction variables, which are
+ expanded as usual, using the calling environment's set of
+ variables. The paths can be files or directories, and do not have
+ to exist.
+
+ </para>
+
+ <scons_example name="nodes_GetBuildPath">
+ <file name="SConstruct" printme="1">
+env=Environment(VAR="value")
+n=File("foo.c")
+print env.GetBuildPath([n, "sub/dir/$VAR"])
+ </file>
+ </scons_example>
+
+ <para>
+
+ Would print the following file names:
+
+ </para>
+
+ <scons_output example="nodes_GetBuildPath" os="posix" suffix="1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ There is also a function version of &GetBuildPath; which can
+ be called without an &Environment;; that uses the default SCons
+ &Environment; to do substitution on any string arguments.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching the Contents of a &Node;</title>
+
+ <para>
+
+ XXX Describe using read() and readlines()
+ when we add that as a public interface.
+
+ </para>
+
+ <scons_example name="nodes_read">
+ <file name="SConstruct" printme="1">
+hello_c = File('hello.c')
+contents = hello_c.read()
+print "contents are:"
+print contents
+ </file>
+ <file name="hello.c">
+int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="nodes_read" os="posix" suffix="1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Python Value &Node;</title>
+
+ <para>
+
+ XXX Value()
+
+ </para>
+
+ </section>
+
+ -->
+
+</chapter>